import pygame
import random
# 初始化 Pygame 库
pygame.init()
# 游戏窗口尺寸
window_width = 640
window_height = 480
# 定义颜色
white = (255, 255, 255)
black = (0, 0, 0)
red = (255, 0, 0)
green = (0, 255, 0)
blue = (0, 0, 255)
# 设置游戏窗口的尺寸
game_display = pygame.display.set_mode((window_width, window_height))
# 设置游戏标题
pygame.display.set_caption('Greedy Snake')
# 设置游戏的帧率
clock = pygame.time.Clock()
# 定义贪吃蛇的尺寸和速度
snake_block_size = 10
snake_speed = 15
# 设置字体和字号
font_style = pygame.font.SysFont(None, 30)
# 定义显示提示消息的函数
def message(msg, color):
mesg = font_style.render(msg, True, color)
game_display.blit(mesg, [window_width/6, window_height/3])
# 定义主函数
def gameLoop():
game_exit = False
game_over = False
# 贪吃蛇的初始位置
x1 = window_width / 2
y1 = window_height / 2
# 贪吃蛇的初始移动方向
x1_change = 0
y1_change = 0
# 食物的初始位置
foodx = round(random.randrange(0, window_width - snake_block_size) / 10.0) * 10.0
foody = round(random.randrange(0, window_height - snake_block_size) / 10.0) * 10.0
while not game_exit:
while game_over == True:
game_display.fill(white)
message("Game over, press Q-Quit or C-Play Again", red)
pygame.display.update()
# 判断玩家是否要继续游戏
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_q:
game_exit = True
game_over = False
if event.key == pygame.K_c:
gameLoop()
# 处理玩家的操作
for event in pygame.event.get():
if event.type == pygame.QUIT:
game_exit = True
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
x1_change = -snake_block_size
y1_change = 0
elif event.key == pygame.K_RIGHT:
x1_change = snake_block_size
y1_change = 0
elif event.key == pygame.K_UP:
y1_change = -snake_block_size
x1_change = 0
elif event.key == pygame.K_DOWN:
y1_change = snake_block_size
x1_change = 0
# 判断贪吃蛇是否碰到了边界
if x1 >= window_width or x1 < 0 or y1 >= window_height or y1 < 0:
game_over
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